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	<title>Comments for antipaucity</title>
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	<link>http://antipaucity.com</link>
	<description>fighting the lack of good ideas</description>
	<lastBuildDate>Fri, 11 May 2012 21:33:00 +0000</lastBuildDate>
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		<title>Comment on the pros and cons of &#8220;gamification&#8221; by Eric Hydrick</title>
		<link>http://antipaucity.com/2012/05/11/the-pros-and-cons-of-gamification/comment-page-1/#comment-17147</link>
		<dc:creator>Eric Hydrick</dc:creator>
		<pubDate>Fri, 11 May 2012 21:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1232#comment-17147</guid>
		<description>You could measure team stats in addition to individual stats, (either aggregating the data from everyone or averaging everyone&#039;s raw data, depending on the stat in question). The big issue isn&#039;t just the metrics, but also who&#039;s reviewing/analyzing them. Do they look at the team data as the sum of the parts, or do they know the team members well enough to know that Jim got sick for half the week, Bob spent the week on a particularly tricky issue that took a while but spent 12 hours a day for 3 days on it, and that Steve was clearing out a backlog of simple issues that had been hanging around for a while and needed addressing?

Relying on raw numbers alone is never good, but no metric system will ever solve that problem. What I&#039;m proposing is a system that can (hopefully) give people a more detailed breakdown of what employees are doing well, where they&#039;re doing poorly, doing so in a way that&#039;s more difficult to &quot;game&quot;, and is easily adaptable to changes in focus from management based on the performance by the team/individuals.

I&#039;m not saying what I&#039;m proposing is immune to &quot;gaming&quot;, but by taking multiple, distinct measurements, it should at least be more resilient against it.</description>
		<content:encoded><![CDATA[<p>You could measure team stats in addition to individual stats, (either aggregating the data from everyone or averaging everyone&#8217;s raw data, depending on the stat in question). The big issue isn&#8217;t just the metrics, but also who&#8217;s reviewing/analyzing them. Do they look at the team data as the sum of the parts, or do they know the team members well enough to know that Jim got sick for half the week, Bob spent the week on a particularly tricky issue that took a while but spent 12 hours a day for 3 days on it, and that Steve was clearing out a backlog of simple issues that had been hanging around for a while and needed addressing?</p>
<p>Relying on raw numbers alone is never good, but no metric system will ever solve that problem. What I&#8217;m proposing is a system that can (hopefully) give people a more detailed breakdown of what employees are doing well, where they&#8217;re doing poorly, doing so in a way that&#8217;s more difficult to &#8220;game&#8221;, and is easily adaptable to changes in focus from management based on the performance by the team/individuals.</p>
<p>I&#8217;m not saying what I&#8217;m proposing is immune to &#8220;gaming&#8221;, but by taking multiple, distinct measurements, it should at least be more resilient against it.</p>
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		<title>Comment on the pros and cons of &#8220;gamification&#8221; by Warren</title>
		<link>http://antipaucity.com/2012/05/11/the-pros-and-cons-of-gamification/comment-page-1/#comment-17146</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 11 May 2012 21:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1232#comment-17146</guid>
		<description>stats are all well and good - it&#039;s the over-promotion of them that worries me.

I don&#039;t necessarily know how you collect the &quot;team&quot; data I alluded to, but I know that it&#039;s far more useful than the individual contributors to the organisation as a whole.</description>
		<content:encoded><![CDATA[<p>stats are all well and good &#8211; it&#8217;s the over-promotion of them that worries me.</p>
<p>I don&#8217;t necessarily know how you collect the &#8220;team&#8221; data I alluded to, but I know that it&#8217;s far more useful than the individual contributors to the organisation as a whole.</p>
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		<title>Comment on the pros and cons of &#8220;gamification&#8221; by Eric Hydrick</title>
		<link>http://antipaucity.com/2012/05/11/the-pros-and-cons-of-gamification/comment-page-1/#comment-17145</link>
		<dc:creator>Eric Hydrick</dc:creator>
		<pubDate>Fri, 11 May 2012 19:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1232#comment-17145</guid>
		<description>This isn&#039;t unique to gamification. Any time you have metrics, and people know those metrics tie into rewards, people will game the system to increase rewards. While gamification can be a good paradigm for dealing with metrics, there need to be a lot of different factors considered when addressing bonuses, raises, etc. to help avoid (or really at least limit) &quot;gaming&quot; the system. 

The &quot;ka-ching&quot; sound doesn&#039;t bother me 1 way or the other. It&#039;s childish, irreverent, and maybe unprofessional in the traditional workplace sense, but that&#039;s part of the appeal of gamification. It&#039;s fun, and it&#039;s like you&#039;re playing, so these things are to be expected. That said, I&#039;d save the &quot;ka-ching&quot; for things that explicitly refer to dollars and use another sound effect for getting points if you must do noises.

I&#039;m starting to think that instead of 1 universal &quot;score&quot;, good gamification should take a more traditional RPG route, and measure a series of &quot;stats&quot;. In the context of the help desk system you mentioned, the &quot;base stats&quot; would be something like:

Number of tickets closed
Number of reopened tickets
Number of times SLA missed

You can also include some &quot;ratings&quot;, stuff like:

Efficiency (Average number of days it took you to close a ticket)
Proficiency (Average number of tickets reopened)
Commitment (Number of times you missed SLA / Total number of days in measurement period)
Satisifaction (How happy the user was with your work, something like &quot;average stars received&quot; if that&#039;s the metric you want to use in this system, or scale of 1-5, etc.)

You can adjust the math and measurements as you see fit, and reset stats periodically, but you get the basic idea. By tracking a variety of distinct attributes, people get a more holistic measurement of performance, as well as a clearer measurement of overall performance. It also allows managers to see any organic specializations forming (i.e. Employee 1 has very good user-satisfaction stats, even if they&#039;re not the quickest, Employee 2 is great for quick turnaround on tickets, etc). If you don&#039;t like this, you can counsel employees on where specifically you want them to focus for improvements, or you can use this to help assign work.</description>
		<content:encoded><![CDATA[<p>This isn&#8217;t unique to gamification. Any time you have metrics, and people know those metrics tie into rewards, people will game the system to increase rewards. While gamification can be a good paradigm for dealing with metrics, there need to be a lot of different factors considered when addressing bonuses, raises, etc. to help avoid (or really at least limit) &#8220;gaming&#8221; the system. </p>
<p>The &#8220;ka-ching&#8221; sound doesn&#8217;t bother me 1 way or the other. It&#8217;s childish, irreverent, and maybe unprofessional in the traditional workplace sense, but that&#8217;s part of the appeal of gamification. It&#8217;s fun, and it&#8217;s like you&#8217;re playing, so these things are to be expected. That said, I&#8217;d save the &#8220;ka-ching&#8221; for things that explicitly refer to dollars and use another sound effect for getting points if you must do noises.</p>
<p>I&#8217;m starting to think that instead of 1 universal &#8220;score&#8221;, good gamification should take a more traditional RPG route, and measure a series of &#8220;stats&#8221;. In the context of the help desk system you mentioned, the &#8220;base stats&#8221; would be something like:</p>
<p>Number of tickets closed<br />
Number of reopened tickets<br />
Number of times SLA missed</p>
<p>You can also include some &#8220;ratings&#8221;, stuff like:</p>
<p>Efficiency (Average number of days it took you to close a ticket)<br />
Proficiency (Average number of tickets reopened)<br />
Commitment (Number of times you missed SLA / Total number of days in measurement period)<br />
Satisifaction (How happy the user was with your work, something like &#8220;average stars received&#8221; if that&#8217;s the metric you want to use in this system, or scale of 1-5, etc.)</p>
<p>You can adjust the math and measurements as you see fit, and reset stats periodically, but you get the basic idea. By tracking a variety of distinct attributes, people get a more holistic measurement of performance, as well as a clearer measurement of overall performance. It also allows managers to see any organic specializations forming (i.e. Employee 1 has very good user-satisfaction stats, even if they&#8217;re not the quickest, Employee 2 is great for quick turnaround on tickets, etc). If you don&#8217;t like this, you can counsel employees on where specifically you want them to focus for improvements, or you can use this to help assign work.</p>
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		<title>Comment on the ticket smash, raw metrics, and communication &#8211; how to have a successful support organization by antipaucity &#8211; the pros and cons of &#8220;gamification&#8221;</title>
		<link>http://antipaucity.com/2011/09/15/the-ticket-smash-raw-metrics-and-communication-how-to-have-a-successful-support-organization/comment-page-1/#comment-17144</link>
		<dc:creator>antipaucity &#8211; the pros and cons of &#8220;gamification&#8221;</dc:creator>
		<pubDate>Fri, 11 May 2012 18:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1029#comment-17144</guid>
		<description>[...] written in the past about support organizations, and have a guide on effective support cases available, too. And I stand by my previous assertions [...]</description>
		<content:encoded><![CDATA[<p>[...] written in the past about support organizations, and have a guide on effective support cases available, too. And I stand by my previous assertions [...]</p>
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		<title>Comment on is google killing our brains? by antipaucity &#8211; digital preservation</title>
		<link>http://antipaucity.com/2008/11/19/is-google-killing-our-brains/comment-page-1/#comment-17143</link>
		<dc:creator>antipaucity &#8211; digital preservation</dc:creator>
		<pubDate>Wed, 18 Apr 2012 21:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/2008/11/19/is-google-killing-our-brains/#comment-17143</guid>
		<description>[...] how to forget &#8211; and how to remember properly. Our minds are, more and more, becoming &#8220;googlized&#8220;. We have decided it&#8217;s more important to know how to find what we want rather to know [...]</description>
		<content:encoded><![CDATA[<p>[...] how to forget &#8211; and how to remember properly. Our minds are, more and more, becoming &#8220;googlized&#8220;. We have decided it&#8217;s more important to know how to find what we want rather to know [...]</p>
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		<title>Comment on defaulting pxe boots with hpsa by antipaucity &#8211; automatically returning a host to the unprovisioned server pool in hpsa</title>
		<link>http://antipaucity.com/2011/11/29/defaulting-pxe-boots-with-hpsa/comment-page-1/#comment-17142</link>
		<dc:creator>antipaucity &#8211; automatically returning a host to the unprovisioned server pool in hpsa</dc:creator>
		<pubDate>Tue, 10 Apr 2012 21:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1090#comment-17142</guid>
		<description>[...] == &quot;undefined&quot;){ addthis_share = [];}In conjunction with the customized PXE process I wrote about previously, it could be highly desirable to be able to return a server to the unprovisioned server pool in [...]</description>
		<content:encoded><![CDATA[<p>[...] == &quot;undefined&quot;){ addthis_share = [];}In conjunction with the customized PXE process I wrote about previously, it could be highly desirable to be able to return a server to the unprovisioned server pool in [...]</p>
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		<title>Comment on binding your mounts by antipaucity &#8211; symlinks and nfs</title>
		<link>http://antipaucity.com/2012/02/27/binding-your-mounts/comment-page-1/#comment-17141</link>
		<dc:creator>antipaucity &#8211; symlinks and nfs</dc:creator>
		<pubDate>Mon, 26 Mar 2012 15:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1145#comment-17141</guid>
		<description>[...] is another case where bind mounts will save your [...]</description>
		<content:encoded><![CDATA[<p>[...] is another case where bind mounts will save your [...]</p>
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		<title>Comment on fixing copyrights and patents by Warren</title>
		<link>http://antipaucity.com/2012/03/04/fixing-copyrights-and-patents/comment-page-1/#comment-17140</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Mon, 05 Mar 2012 14:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1175#comment-17140</guid>
		<description>Can we get Congress to do any of this? Of course not :(

Does something like this need to be done? Yep!

I&#039;m not 100% sure patents should *only* apply to physical objects - but they are, at the very least, easy to verify :)</description>
		<content:encoded><![CDATA[<p>Can we get Congress to do any of this? Of course not <img src='http://antipaucity.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Does something like this need to be done? Yep!</p>
<p>I&#8217;m not 100% sure patents should *only* apply to physical objects &#8211; but they are, at the very least, easy to verify <img src='http://antipaucity.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on fixing copyrights and patents by Eric Hydrick</title>
		<link>http://antipaucity.com/2012/03/04/fixing-copyrights-and-patents/comment-page-1/#comment-17139</link>
		<dc:creator>Eric Hydrick</dc:creator>
		<pubDate>Mon, 05 Mar 2012 00:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1175#comment-17139</guid>
		<description>Interesting post. My thoughts:

I think we should ban the patenting of anything that isn&#039;t a physical object capable of being demonstrated to the patent officer at the time of filing. 

Another thing, patents are non-transferrable, ever. If the patent holder passes, or the business goes under before the patent expires, it&#039;s public domain, no exceptions. 

If you sue for patent infringement, to establish standing you must show that you are indeed engaged in making whatever physical object you have the patent on. Hopefully this point and the 1 immediately previous will eliminate patent trolling and stop the &quot;Patent Wars&quot; arms race we see now.

I like the idea of capping the life of copyrights for businesses, but individual copyrights should be capped to the life of the creator. If you worked hard to create something, I&#039;m OK with you being paid for it for as long as you live. But once you die, it&#039;s public domain.

I&#039;m OK with leaving patents as a first-to-file system, with the addition of allowing people to use prior art as an affirmative defense. If you can prove that whatever was patented was being done before the patent was filed, you are entitled to reimbursement of your legal fees and the patent is automatically invalidated.

Ideally I&#039;d like to see us reach a point where we don&#039;t really need patents at all, and the duration of an inventor&#039;s &quot;limited monopoly&quot; is directly proportional to the degree of innovation. If it&#039;s a simple, iterative improvement, you don&#039;t deserve years of legalized monopoly protection. If you really pushed progress several steps forward, then it&#039;ll take longer for someone else to reproduce. There&#039;s still a legal, protected monopoly, but it&#039;s based on the quality of the work the inventor does and the innovation itself. 

Note that nothing I&#039;m proposing should affect the idea of trade secrets and trademarks. You can&#039;t ape someone else&#039;s product to the point a consumer can&#039;t tell the difference between your product and the original. If a business keeps how it builds things or performs services private, and it&#039;s released without permission, whoever leaked it and anyone who profits off that information being out there knowing that it&#039;s ill-gotten should still pay up.

The big question is could we get desperately-needed patent reforms passed by a Congress who cares more about lobbying money than about what should be done?</description>
		<content:encoded><![CDATA[<p>Interesting post. My thoughts:</p>
<p>I think we should ban the patenting of anything that isn&#8217;t a physical object capable of being demonstrated to the patent officer at the time of filing. </p>
<p>Another thing, patents are non-transferrable, ever. If the patent holder passes, or the business goes under before the patent expires, it&#8217;s public domain, no exceptions. </p>
<p>If you sue for patent infringement, to establish standing you must show that you are indeed engaged in making whatever physical object you have the patent on. Hopefully this point and the 1 immediately previous will eliminate patent trolling and stop the &#8220;Patent Wars&#8221; arms race we see now.</p>
<p>I like the idea of capping the life of copyrights for businesses, but individual copyrights should be capped to the life of the creator. If you worked hard to create something, I&#8217;m OK with you being paid for it for as long as you live. But once you die, it&#8217;s public domain.</p>
<p>I&#8217;m OK with leaving patents as a first-to-file system, with the addition of allowing people to use prior art as an affirmative defense. If you can prove that whatever was patented was being done before the patent was filed, you are entitled to reimbursement of your legal fees and the patent is automatically invalidated.</p>
<p>Ideally I&#8217;d like to see us reach a point where we don&#8217;t really need patents at all, and the duration of an inventor&#8217;s &#8220;limited monopoly&#8221; is directly proportional to the degree of innovation. If it&#8217;s a simple, iterative improvement, you don&#8217;t deserve years of legalized monopoly protection. If you really pushed progress several steps forward, then it&#8217;ll take longer for someone else to reproduce. There&#8217;s still a legal, protected monopoly, but it&#8217;s based on the quality of the work the inventor does and the innovation itself. </p>
<p>Note that nothing I&#8217;m proposing should affect the idea of trade secrets and trademarks. You can&#8217;t ape someone else&#8217;s product to the point a consumer can&#8217;t tell the difference between your product and the original. If a business keeps how it builds things or performs services private, and it&#8217;s released without permission, whoever leaked it and anyone who profits off that information being out there knowing that it&#8217;s ill-gotten should still pay up.</p>
<p>The big question is could we get desperately-needed patent reforms passed by a Congress who cares more about lobbying money than about what should be done?</p>
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		<title>Comment on fixing copyrights by antipaucity &#8211; fixing copyrights and patents</title>
		<link>http://antipaucity.com/2012/02/29/fixing-copyrights/comment-page-1/#comment-17138</link>
		<dc:creator>antipaucity &#8211; fixing copyrights and patents</dc:creator>
		<pubDate>Sun, 04 Mar 2012 23:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://antipaucity.com/?p=1169#comment-17138</guid>
		<description>[...] (typeof(addthis_share) == &quot;undefined&quot;){ addthis_share = [];}Following-up a recent post on copyrights, I want to share some further thoughts I have on the topic, and about patents, [...]</description>
		<content:encoded><![CDATA[<p>[...] (typeof(addthis_share) == &quot;undefined&quot;){ addthis_share = [];}Following-up a recent post on copyrights, I want to share some further thoughts I have on the topic, and about patents, [...]</p>
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